The invitations have been sent, and the basas are bathing in the various virgin oils required by KielbasaCon lore.
If you didn't receive an invitation, it's most likely because you haven't honored us with your email address. You see that box in the top right-hand corner? Yeah...fill it out!
Can't attend the festivities? Well maybe you can flaunt your sausage pride with some exclusive KBX X Gear!
Either way, we love our Ninjas and hope to see you there!
I just got the giant Skaven Box in the mail and thought I would do some unboxing shots, etc for those who want to know what's really included. I've taken a shot of the box, every sprue, and the manuals included. This is an absolutely AWESOME box. I'm really glad that they gave me all of the sprues for every unit, I will have an absolute TON of leftover bits for customization later. If you build the 2-part kits (the Plagueclaw Catapult / Warp Lightning Cannon and Screaming Bell / Plague Furnace) it should then be no problem to buy those few extra bits you need for it's counterpart online at a bitz store or eBay and finish that off too! Or, magnetize the things and swap when you play, which honestly sounds like a lot of work to me, but it might be fun to try.
Thanks Games Workshop, this was a great deal. And a special thanks to Miniature Market and their absolute sick online prices. Here are the pics, enjoy!
Blizzard Entertainment has yet to give our ninjas beta access for their upcoming greatest game ever, Diablo III. I don't exactly understand why as we are probably the biggest Diablo fans ever (I'm having sex with my Diablo II box right now), and my ninja wedding conflicts with this year's Blizzcon (first one I cannot attend).
No matter, I guess they just don't trust us...because you never know...we might LEAK SHIT ON YOUTUBE?
What the hell!? After watching this video I realized they are just handing this thing out to assholes around the world, but not us?? Come on Blizzard, throw us a bone here!
This certainly seems like the kind of thing that Batman himself wouldn't allow to happen in Gotham city, but who am I to question the fun of a game I've never played?
A few weeks ago I saw the COD: Modern Warfare StarWars mod, and found myself pretty impressed. I mean, it looked like a really full game created by a team of skilled individuals.
Then today I saw this...
Now that's just fucking ridiculous! This kid decided that his new copy of StarCraft II was a great place for him to start making his own games...so he makes "World of Starcraft?"
You have to be kidding me! I swore off scary games years ago after Doom 3 squeezed a little asshole oil out of me...but holy balls...this is a whole new breed!
What kind of serial killers is Microsoft trying to train with this thing?
Douglas Adams died about 10 years ago. In honor of that not-so-happy event, Rock, Paper, Shotgun has an excellent entry in their "Gaming Made Me" series dedicated to the Hitchhiker's Guide to the Galaxy game. Check it out here. Note how much the article's author enjoyed the difficulty of the game. To quote her briefly:
The Hitchhiker’s game left me curious and perplexed in equal measure. Why wasn’t my Dad any better at extracting progress from the game than I was? Or my older brother? The game was truly difficult. You would play for a few hours, learning by trial and error what the correct responses were to get you past the earliest hurdles, actually not getting very far at all.
There are many games that I never finished because I lost interest or got busy doing other things. There are two games which I really enjoyed but stopped playing due to glitches. One is the original Fallout, which had a disagreement with my video card and got me so monumentally pissed that I didn't speak to it for 10 years. The other was Hitchhiker's, which came with a bad disk, and as a kid I couldn't figure out what to do about it.
That's how I remember it, though now I wonder if I just took advantage of the situation to quit. In fact, I think there's a chance that that the only "glitch" involved was that I kept dying, and 10 year old me was just so unprepared for that kind of resistance that I convinced myself that a disk must be bad. It really was a damn hard game.
It's available to play online, for free. The game in its monochromatic text-only glory is here, and a version with graphics tacked on is here. I'll be playing it through, one of these days...
Nothing gets my ninja panties in a twist like news about Blizzard Entertainment's upcoming installment of the Diablo franchise…and today might be the day they go double sack knot!
Tom's Hardware seems to think that Blizzard is going to be giving us details about the Diablo 3 Beta in just mere minutes.
From The Super Flash Bros comes "From Beyond", which offers a chance to toy with the very nature of time and space, and smash stuff on a stylized Earth.
Put together over a weekend by Catherine Unger and Tom & Adam Vian, it's a simple Flash game available at Armor Games and on the developers' site. It's aimed at anyone who has ever wanted to step into the shoes of a Lovecraftian other-worldy horror, and inflict a series of catastrophes onto the human race. This game provides such people with a healthier way to act out their dark fantasies. (And if you've ever seen Ninja F's Yog-Sothoth cosplay outfit, you'd know how wrong those fantasies can go. Think tentacles and the insane gibbering of a million broken souls. But mostly lots of tentacles.)
From Beyond is well designed with smooth controls and intuitive, logical physics. Surprisingly polished for a weekend project, From Beyond takes all of two or three minutes to play, but you can easily sink half an hour into it while trying to better your score.
Recently I was laid up at home with the flu. To help pass the time I tried out a few new games, but there was one which insinuated itself into my mind as I came in and out of sleep, blending with my fever-inspired nightmares to create visions of squat blue men scrabbling over their own corpses while searching for a way out of sadistic puzzle-mazes.
Take a look at this video for a little sampler:
Even without the additional aid of a virus, suteF is a fever nightmare of a game. By form it is a puzzle platformer, belonging to a school of games such as Time Fcuk by Edmund McMillen, which revel in atmospheric graphics and a cryptic storyline.
As a narrative, the game revels in its ambiguous nature. While many creators try to fuel a sense of dread by throwing an onslaught of images at the audience, Ted Lauterbach understands that the secret of horror is the spaces in between. SuteF leaves the basic horror of the situation to speak for itself, and allows players to fill in the gaps of the story with their own fevered imaginations.
As a game the puzzles are clever and well-balanced; suteF hits nicely on the needed balance between new challenges For gamers who like more of a challenge, the hidden “ice rim” levels can easily take as long as the rest of the game to complete.
The game was surprisingly demanding, playing at 2/3rds speed on the little netbook I use for casual games. This had the effect of intensifying the dream-like vibe, and I didn't realize it was unintentional until I had played through most of the game. The fact that I was still sucked in is a tribute to the level of engagement it provides.
Lauterbach has created a dark gem, that's well worth playing. Get it here.
No more Ninja F and Ninja S. Once NinjaCamp is sold, we'll go back to our urban names, Jim Khaksmuggler and Barium Dikenstein. We'll be peddling games out of the back of Mrs. Dikenstein's Mazda downtown Humpertits, PA.
Honestly, I'm generally fairly proud of Ninja S and myself for trying to live out our childhood dream of making video games. It's a lot of work, and a lot of study, but I still feel good that we are trying…at least up until I see shit like this.
This is an indie game made by 9 guys! Fuck! Our shit looks nothing like this Hawken game! I'd give my left penis for the ability to crap out games like this!
Joystiq.com has a review of Ghostbusters: Sanctum of Slime where they pretty much say it's horrible. Right off the bat, I totally agree with them. No characters from the Ghostbusters movies? Come on, that's horrible.
All I really wanted was for this game was for it to live up to the classic Data East The Real Ghostbusters arcade game game. I'm pretty sure I pumped forty dollars worth of tokens into that beast at my last Aladdin's Castle B-day party. Ya, that's right...Belden Village Canton OH bitches!
Seriously! This is probably the best thing I've seen all month! This site, pica-pic.com has tons of classic, old-school LCD games that you can play right in your browswer!
NinjaCamp actually has this Game&Watch Donkey Kong JR. made by Nintendo circa 1982 cuddled up next to R.O.B. the Robot.
I can confirm that the timing and sounds are exactly the same as the actual device...which I just made sweet man love with.
It looks like the boys and girls at Rocksteady Studios loved their 2009 Golden Sausage so much that they're back again to claim a 2011 version.
Batman: Arkham City looks like it's going to be one hell of a game. Granted, I'm a sucker for any deep, dark Batman stories...you hear me Frank Miller? Write more All Star Batman and Robin! Lazy bastard!
I'm not sure what team is behind Epic/EA's marketing for Bulletstorm, but they are knocking it out of the park!
Pretty impressive. I'll be anxious to play the full game next week. My feeling on the demo was decent, but not as great as I expected. I'll report back once I have the game in hand.
I guess I got sucked into the marketing, or the tentacle porn, but for some reason I decided I had to try the latest, greatest MMO from Trion Worlds, Rift.In under 5 minutes I was able to determine a few things. First, the game looks horrible. I expected it to blow my mind. Rather than being blown, it was more like non-blown. Graphical masterpiece it is not.
Second, watch this movie...if you don't laugh at the people being interviewed, you're not human.
Third, the game is a blatant copy of World of Warcraft. I guess at this point, you kind of need to be similar in order to try and compete in the vary valuable MMO market, but holy shit...I mean they aren't even trying to hide it. Every key on the keyboard is bound to the same exact feature as it is in WoW. I guess on the positive side, should you choose to leave WoW for this piece of garbage, you won't have to relearn your UI.
The spells and abilities trees are a direct copy from World of Warcraft with the exception that Rift provides about three times as many icons in the skill tree. I can only imagine that they will eventually trim that down just like Blizzard did when they realized how useless and annoying it actually is.
The UI is exactly the same as World of Warcraft. I'm actually stunned at how exact it is. Is it really that hard to come up with something new and inspired? Maybe someone should toss Ninja S and myself a few million...I think we could piss out something more impressive over a weekend.
Fourth, who gives a shit about this story? Really? So you're telling me I'm dead, cause my king went crazy and some bullshit Rift killed me with it's tentacle porn. Great. Okay, now what? Oh, some insanely stupid looking angle/god decides to revive me cause I'm strong...not cause I'm smart or just, explicitly cause I'm strong. Got it. Now I'm supposed to risk my new life fighting against the same shit that killed my ass in the first place? Are you fucking kidding me? If this exact sequence of events ever happens to me I'm going to tell the angle/god thing that she can go fuck herself. Or at the very least, turn my ass into an angle/god and let me go ape shit on things.
Remind me to never write a storyline where it starts off by you being resurrected you're lame old body, with no gear, or ass-kicking knowledge.
If you really want to compete with WoW you're going to have to lure me in by providing me a character that can shoot laser beams out of his ass while flying in a super car/boat/spaceship. Why would anyone want to drop their long time MMO for the promise of once again being a low level asshat with no skills or weapons? Ya...sounds great right?
OK, well that's enough ranting. I really should get back to coding our game. I can at least assure you the story is going to be something more exciting than the Rift craptacular.